Browse Source

Fixed switch update according to switch rule

master
Anthony Hinsinger 6 years ago
parent
commit
ebb785397c
  1. 19
      src/components/indi/device.js
  2. 11
      src/components/indi/switch.js

19
src/components/indi/device.js

@ -14,14 +14,6 @@ import { @@ -14,14 +14,6 @@ import {
} from "grommet";
import { Close, Trash } from "grommet-icons";
const CONNECT_DEVICE = gql`
mutation connectDevice($id: String!) {
connectDevice(id: $id) {
id
}
}
`;
const MSGS_FRAGMENT = gql`
fragment DeviceMsgs on Device {
messages
@ -30,9 +22,6 @@ const MSGS_FRAGMENT = gql` @@ -30,9 +22,6 @@ const MSGS_FRAGMENT = gql`
const Device = ({ device, messages, onMessagesClosed }) => {
const client = useApolloClient();
const [connect] = useMutation(CONNECT_DEVICE, {
variables: { id: device.id },
});
const [groups, setGroups] = useState([]);
const [selectedTabs, setSelectedTabs] = useState({});
const [currentTab, setCurrentTab] = useState(0);
@ -49,14 +38,6 @@ const Device = ({ device, messages, onMessagesClosed }) => { @@ -49,14 +38,6 @@ const Device = ({ device, messages, onMessagesClosed }) => {
return (
<Box>
{!device.connected && (
<Button
label="Connect"
onClick={() => {
connect();
}}
/>
)}
<Tabs
justify="start"
activeIndex={currentTab}

11
src/components/indi/switch.js

@ -20,13 +20,20 @@ const SwitchVector = ({ vector }) => { @@ -20,13 +20,20 @@ const SwitchVector = ({ vector }) => {
key={v.name}
label={v.label}
onClick={() => {
if (vector.rule === 0 && v.switch === true) {
return;
}
const newValues = vector.values.map((val) => {
if (v.name === val.name) {
return { name: val.name, value: true };
if (vector.rule === 0) {
}
return { name: val.name, value: vector.rule === 0 ? true : !val.switch};
} else {
return {
name: val.name,
value: vector.rule === 0 ? false : val.switch,
value: vector.rule === 0 || vector.rule === 1 ? false : val.switch,
};
}
});

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