import { Engine, Render, Runner, Bodies, Composite, Body, Constraint, } from "matter-js"; /*var Engine = Matter.Engine, World = Matter.World, Bodies = Matter.Bodies; var engine, mybox; function setup() { createCanvas(400, 400); engine = Engine.create(); mybox = Bodies.rectangle(200,200,80,80); World.add(engine.world, [mybox]); console.log(mybox); Matter.Runner.run(engine); } function draw() { background(45); rect(mybox.position.x, mybox.position.y, 80, 80); }*/ // create an engine const engine = Engine.create(); // create a renderer const render = Render.create({ element: document.body, engine: engine, options: { showCollisions: true, showStats: true, }, }); console.log(document); // create two boxes and a ground const test = Composite.create({ label: "test" }); const group = Body.nextGroup(true); var boxA = Bodies.rectangle(200, 200, 80, 80, { density: 0.005, collisionFilter: { group: group, }, }); var boxB = Bodies.rectangle(200, 200, 200, 200, { angle: 45, collisionFilter: { group: group, }, }); const con = Constraint.create({ bodyA: boxA, bodyB: boxB, length: 30, stiffness: 0.005, damping: 0.02, }); Composite.add(test, boxA); Composite.add(test, boxB); Composite.add(test, con); var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true }); // add all of the bodies to the world Composite.add(engine.world, [test, ground]); // run the renderer Render.run(render); // create runner var runner = Runner.create(); // run the engine Runner.run(runner, engine);